Pondering Machinery and User Expectations

I've been trolling this week anything I find regarding Windows Vista. As part of a postpartum depression for dropping a chuck of money for what is essentially two DVD's (one of which is actually used,) I subconsciously gravitate to the I Hate Windows crowd. Most I could ignore, but one message in particular stood out because the word Zen is prominent in the blog's title. So I click to find out why Leo Won't Be Switching to Vista.

I feel bad, but I trolled him a bit about his attitude. Read the comments. To his credit, he was good-natured about it. Kudos for that.

It got me thinking: The whole computer operating system debate, Windows v Mac v Linux, is really about people's expectations. In fact the way people interact - or don't - with computers is about their expectations of the computing experience.

I'm old enough to remember Tandy's TRS-80, the first truly mass market personal computer. Several other quickly followed, but the early adapters had mixed feelings about these trendy new gadgets. Some people didn't mind learning a few tricks to use them, some were turned off by that.

Later, When the big OEM's emerged, marketing madmen were learning how to sell people on the concept of buying a machine that a person needs to learn how to use. Even today, that issue is being wrestled. These companies took a page out of the automotive industry and began sell their brand, then following up on the details of the tech. Imagine a typical conversation between neighbors:

"Is that a new car in your driveway?" One guy says leaning over the fence for a better look.

"Yep," came the reply, barely hiding pride.

"Looks nice. What kind is it?"

"It's a Jaguar."

No more needs saying. Neighbor number two has arrived. it's unlikely anyone will out-status this guy soon. Dell computers wanted that same dynamic to work for their brand: you went out and bought a Dell, not a Pentium III, 1.5 gigahertz with 512 mb RAM and a Radeon graphics card. But computers are not cars. They can't be sold like any previous product. In fact, there is no "one good way" to sell computers. that's why some sell software foremost; some sell the glitz. Some sell the whole package, and some prefer the components. It all depends on consumer expectation.

Many people, uninterested in the minutia of machinery, just want to take the thing home and plug it in like their TV. After all, it looks like one. (But computers never got as simple to use as a television set. As time progressed, the TV became more like a computer. Today, there's many more connections to be made on your new widescreen than "back in the day".)

Mac users seem to me to be in that category: Just turn the thing on and use it. As response, Apple's software gurus have consistently lead the way to more a intuitive User Interface. Microsoft (and everyone else) has forever played catch-up.

At the other end of the spectrum, the digital equivalent of grease monkeys embraced the hardware itself. To them, software was just what you did when the thing was assembled to prove how well it was built. They gravitated toward command-line programming languages that eventually lead to UNIX and Linux. In terms of point-and-click, these systems, while technically elegant, were way behind the ease-of-use trend.

Fast forward to today, and the two camps still stand between the same lines drawn in the proverbial sand. "That product sucks, this one's great." The truth lies somewhere in between, as truth is wont to do. All operating systems have flaws. The same can be said for all products created by humans. There are Pro's and Con's to, well, anything I can think of.

In terms of computers and human interface software, what you prefer depends largely on how you intend to use it, but also upon what you're willing to put up with. If you're looking for a stable, secure platform, Linux rules. If you want style, simplicity and artistic licence, Mac is your choice. If you want general business and communication, media and entertainment - read: games - "Hello, Microsoft".

Increasingly, the computer is becoming central to our lifestyles. It's only natural to assume it will become a central appliance in our households. Microsoft is ahead of that curve, wisely so. We can only guess what our grandchildren will expect out of their computing experiences. But expectations will continue to drive the industry.

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